Gallery Archive
Featuring past and present work. Sometimes more code oriented, and sometimes more artistic. May include code samples, algorithmic approaches, or entire storylines on the process. You can also take a look at works in progress.
PM370 - Final Project
Pure Math 370 - Chaos & Fractals Final Project
Infinite Binary and Trinary Fractal Trees and Leaves
Erika Harrison
A final course project for PM 370 - Chaos & Fractals visualizing binary and trinary trees derived from recursive, and fractal-based deviations. Read more...
CS798 - Final Project
Ornamental Design, Geometry & Computer Graphics Final Project
Roulettes in Spherical Geometry - Guilloche Patterns on Fabergé Eggs
A final course project for CS 798 - Ornamental Design, Geometry & Computer Graphics implementing cycloid patterns onto planar, spherical and egg-like surfaces akin to the guilloche work of Fabergé eggs.Read more...
CS488 - Assignment 5
A final project proposal is reviewed and accepted/rejected by the course personel before beginning. My project, accepted, is the generation of a prairie landscape, with wind simulation. The user interacts with the scene by moving an object (default sphere) along the fractal terrain, colliding, where appropriate, with the trees distributed over the landscape.Read more...
CS488 - Assignment 4
This is the raytracer assignment. Ray-object intersection, shading and lighting computations, and file I/O are the standard components. Further is the requirement of a unique scene, and one additional objective. I chose to do anti-aliasing, in the form of super sampling, and reflection. Read more...
CS488 - Assignment 3
This assignment involves familiarizing oneself with heirarchical modelling. In other words, the ability to take, for example, a puppet, and by moving it's arm, the child nodes - like the hand and whatnot - move accordingly and smoothly. Other requirements included implementation a user-friendly 3d/trackball-like rotation, and having z-buffer/backface/frontface polygon culling. Read more...