Gallery

Gallery Archive

Featuring past and present work. Sometimes more code oriented, and sometimes more artistic. May include code samples, algorithmic approaches, or entire storylines on the process. You can also take a look at works in progress.

Workplace: Sr S/W Dev
Typescript, React, 2D/3D web dev, etc.

Workplace: S/W Dev
C++, 2D/3D, numerical solvers, interprocess, etc.

Project: animal3D
C++, OpenGL, GUI, PCL library

Project: 3D Static Reconstruction
C++, OpenGL, GUI, PCL library

Project: Symmetric-Based Occlusion Patching
C++, Qt, OpenGL, GUI

Project: Computer Vision Samples
C, Matlab

Project: Equal Area Spherical Projection
C++, Qt, OpenGL, GUI

Project: Optimization of Inverse Snyder Projection
C++, Qt, OpenGL, GUI, CGAL

Project: Interactive 3D Tabletop Game
C++, Qt, OpenGL, GUI, PhysX, Tablet SDK

Workplace: Graphics Bug Fumigator
C++, OpenGL, GUI, scripting, 3D file I/O, image editing, threading, networking, etc.

Workplace: Behavioural Simulation Expert
C++, OpenGL, GUI, AI

Workplace: Jr. Graphics Dev
C++, Qt, OpenGL, GUI, Volumetric Rendering, Agile

Project: Spherical Guilloche Patterns
C++, OpenGL, GUI

Project: Interactive Natural Environments
C++, OpenGL, GUI, manual writing, level of detail

Project: Ornamental Design Samples - Star Patterns, Tilings, Celtic Knots
C++, OpenGL, GUI

Project: Raytracer
C++, file I/O

Project: Hierarchical Modeling
C++, OpenGL, GUI, file I/O

Project: Computer Graphics Samples
C++, OpenGL, GUI

Workplace: GUI Developer
Java, GUI

Project: Fractals
C++, OpenGL, GUI

PM370 - Final Project

Pure Math 370 - Chaos & Fractals Final Project

Infinite Binary and Trinary Fractal Trees and Leaves
Erika Harrison

A final course project for PM 370 - Chaos & Fractals visualizing binary and trinary trees derived from recursive, and fractal-based deviations. Read more...

September 09, 2014, at 09:21 PMerika

CS798 - Final Project

Ornamental Design, Geometry & Computer Graphics Final Project

Roulettes in Spherical Geometry - Guilloche Patterns on Fabergé Eggs

A final course project for CS 798 - Ornamental Design, Geometry & Computer Graphics implementing cycloid patterns onto planar, spherical and egg-like surfaces akin to the guilloche work of Fabergé eggs.Read more...

September 09, 2014, at 08:24 PMerika

CS488 - Assignment 5

A final project proposal is reviewed and accepted/rejected by the course personel before beginning. My project, accepted, is the generation of a prairie landscape, with wind simulation. The user interacts with the scene by moving an object (default sphere) along the fractal terrain, colliding, where appropriate, with the trees distributed over the landscape.Read more...

September 01, 2014, at 04:55 PMerika

CS488 - Assignment 4

This is the raytracer assignment. Ray-object intersection, shading and lighting computations, and file I/O are the standard components. Further is the requirement of a unique scene, and one additional objective. I chose to do anti-aliasing, in the form of super sampling, and reflection. Read more...

September 01, 2014, at 04:14 PMerika

CS488 - Assignment 3

This assignment involves familiarizing oneself with heirarchical modelling. In other words, the ability to take, for example, a puppet, and by moving it's arm, the child nodes - like the hand and whatnot - move accordingly and smoothly. Other requirements included implementation a user-friendly 3d/trackball-like rotation, and having z-buffer/backface/frontface polygon culling. Read more...

September 01, 2014, at 03:09 PMerika

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