Yesterday: Motivational challenges and indecision on which approach to take for creating synthetic 3D examples has limited progress. Choices include Qt/Linux dev environment, or potentially exploiting Unity. Either way I need to "just" generate a list of 3D feature points, and then decide on valid transformations which prevent overlap. Ideally this would support simple .obj files. Motivational issues may require looking into UX/UI textbooks and time browsing Slashdot and 3D graphics/reconstruction sites.
Today: Get a simple collection of 3D feature points generated, even if manually done.
Roadblocks: Ensure adequate time is reserved for playful development.
Where Does this Fit In: Having 3D synthetic examples to work with is important in validating the developed reconstruction process. Recognizing the need for "having fun" with the part of graphics development that I enjoy is beneficial for overall productivity.