Scrum

Wednesday, November 12, 2014

November 12, 2014, at 04:18 AMerika

Yesterday: Motivational challenges and indecision on which approach to take for creating synthetic 3D examples has limited progress. Choices include Qt/Linux dev environment, or potentially exploiting Unity. Either way I need to "just" generate a list of 3D feature points, and then decide on valid transformations which prevent overlap. Ideally this would support simple .obj files. Motivational issues may require looking into UX/UI textbooks and time browsing Slashdot and 3D graphics/reconstruction sites.

Today: Get a simple collection of 3D feature points generated, even if manually done. Read more...

Roadblocks: Ensure adequate time is reserved for playful development.

Where Does this Fit In: Having 3D synthetic examples to work with is important in validating the developed reconstruction process. Recognizing the need for "having fun" with the part of graphics development that I enjoy is beneficial for overall productivity.

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