Code
Some programmatically graphical things that I've done. Ordered with newest at the top, and least used at the bottom. The newer stuff (it appears) tends to be assignments. The older stuff is using flash, java, 3DS or just randomness. Hope to be adding more soon...
 I took this course in Winter 2006, and have been having so much fun, I thought I'd share. Some of the topics for the course include symmetry theory, tiling theory, aperiodic tilings, geometry, polyhedra, aesethetics, and applications.
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I took this course in Winter 2006, and want to show off. :D Basic topics include using the graphics pipeline, working with 3d objects, animation, ray tracing, and whatever we want the massive final project to be. :D
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In Fall 2005, when I took this course, we were required to do a final pretty project, to demonstrate pretty pictures, and fractals. I decided to try building leaves based on simple binary structure, and extended it to a trinary structure. This is the project I generated.
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In CS134 (Spring 2002) we were required to make a discrete event simulation. As an
extension, we were requested to put it up on the internet. I have done so,
using flash as a medium for the animation. It is unlikely that I will
update it, but the animation needs severe improvements.
In creating a web page, it's helpful to have a hex colour reference.
Created a very quick java app to create the table for me.
A colourful little .swf file which shows how items can keep track of a
mouse.
Showing some of the basic steps that I've been taking in order to
implement a demo game. Will start out using flash, and once happy with the
end product, hope to move to c++.
(This hasn't been updated in a while, so don't expect it coming together any time soon.)