Mini Game Creation Steps
In order to prove to potential employers that I am capable of coding such creative endevours as games, I've begun the steps of creating a game. Starting initially in Flash, I hope to create a base outline of what my end-game product will look like. The below are some of the steps that I've already taken.
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| Similar in design to the other fancier mouse tracker, this is a base concept within computer gaming. In games, there must be an interface between user input and game output. Choices range between a keyboard, a joystick, a mouse, and other various gaming controllers. In order to have a game register where the player is located, the game must keep track of the location of the mouse on the screen, and be able to rotate the player accordingly. Thus, tracking the mouse is a fairly basic, but crucial concept to game implementation. |
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| In most role player games (RPG), a map is generated in which a player runs around on, and completes the quest of the game. In a very simplistic manner, this map is similar in structure to that of tic-tac-toes, with a lot more colour, and graphical features on it usually. Although I do not intend on making such a 2D map as shown, this is the basic beginnings of an actual implementation. Reading from a possibly ever-changing text file currently, this map will eventually be read in, and allow for the gamer to search the different outer lying areas. |
Feel free to view the source files.
